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There are three special neutral monsters who appear less frequently that when killed will grant the entire team who killed it a powerful damage buff for a medium length of time, set amount of Gold, and a speed boost when coming out of the base respectively.
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Killing certain monsters in said jungle causes a "buff" to drop on the ground where it can be picked up by a player, which depending on the type of monster killed will grant the player bonuses to stats such as damage dealt, movement speed, attack speed. The large areas between the lanes make up what is called the "jungle", where computer-controlled monsters such as packs of cyclopes or Furies (the latter alternately referred to as harpies) periodically spawn at specific locations distributed symmetrically across the map. Gold (used to buy items that increase power, defense and passive effects, potions, wards and abilities) is accumulated through standard periodic income by slaying enemies (player and NPC alike) or selling owned items. The maximum level is 20 and each successive level is more difficult to reach. These abilities are acquired and upgraded when the player's character levels up by gaining experience from being in range of minions when they are killed, taking down towers or phoenixes and defeating enemy characters. Each god has a basic attack, a passive trait and four abilities with varying effects, such as area damage, crowd control, buffs and many more. The player controls the god in a third-person perspective which is a unique characteristic of this MOBA, as other games of this genre are typically played from a top-down perspective. Successful team configurations are typically based on standard RPG raid configurations (tank, healer, physical/magical damage) during god selection. Unless otherwise stated, two players on the same team cannot choose the same character (in competitive modes and those using a Draft pick method, each player must use a different character). Įach character is classified as one of the following classes: Assassin, Guardian, Hunter, Mage, or Warrior. The characters of King Arthur's legends and the Cthulhu Mythos are also considered pantheons in this video game. Currently, players can choose between a large variety of characters from different pantheons including, but not limited to, Babylonian, Celtic, Chinese, Egyptian, Greek, Hindu, Japanese, Norse, Polynesian, Slavic and Yoruba. With every game, players have to choose a god or other figure to play as. Special event games with unique rules like unlimited gold are also often introduced. From there, they can choose between a variety of standard game modes. Players can choose between Training (vs AI), Custom, Co-Op (with clan/friends), Normal and Ranked play styles. Smite features many different game modes with the largest being Conquest.
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